Published on 12, July, 2020
Hi, i made a game in 7 days for a Game Jam on Itch.io playable on desktop ( keyboard ), as somone who has struggled most of my life with things, im really proud how far i've come with game development! https://zyphullen.itch.io/bubble-blaster-3d-td let me know what you think :)
I had another play.
I wonder if there would be a way that you could upgrade the towers without having to go to them. I suppose that going to them is sort of the point, but.
It's a fun game!
This seems very well thought out. I look forward to seeing how this game develops.
That's a great plan!
thank you :). yeah made that in couple of days with AI art!
This is my current overview of what im planning on doing for a full released game on steam:
Game Title: Timeless Labyrinthine
Story Overview:
A thousand years ago, a powerful mage constructed the Timeless Labyrinthine, an immense and complex maze designed to imprison ancient evils. This labyrinth was built using pure mana, which not only sealed away the dark forces but also infused the labyrinth's towers with magical energy.
For a millennium, the world has been at peace. The labyrinth's power, once mighty, has started to wane, and the seal is cracking. Now, as the only remaining mage and a novice at that, you are the last hope to prevent the resurgence of evil. Your journey through the labyrinth will test your skills, strategic thinking, and determination.
Gameplay Mechanics:
Basic Tower Placement:
Tower Enhancement:
Map Structure:
Magic Soul Placement:
Enemy Waves and Keys:
Traps and Special Features:
Mage Staffs:
Design Sheet Outline:
Title & Concept:
Map Design:
Story Integration:
Art and Sound:
Development and Testing:
I quite liked your memory game too.
What I find most engaging about this idea, is the thought of navigating the maze for resources while managing the towers. It seems like it could be a very fun and frantic experience. If I might share a thought, I could see other resources besides money being placed on the map, say for upgrading certain towers, or for developing them down branching paths. I could see there being mini-biomes in the corner regions that could maybe influence different enemy types too.
Thank you!, i think i might even make this into a full game! wehere it will be either 7x7 11x11 maps in a labyrinth of maps like the one you played, with doors at each edge, level based! but outside waves upgrades many new types of towers, and the player will have equipment and can attack aswell! will probably take 6 months to 1 year ++ :)
I like the very retro feel it has with the keyboard turning. And mixing tower defence with mazes seems like it could have potential to be quite a challenging experience. I made it to wave 6 before the bubbles got their victory. Definitely interested to see where you go from here.
i see, yeah i can add that in the future never done key mapping code before, but somthing i must learn for future! you see it in all AAA games
I hope that you wouldn't change it for me. Ideally, it would be good if you could map your own keys without affecting anyone else. But that may not be possible.
My keys are based on the standard keys of 30 years ago - ha ha.
QWSE (QE for left/right). Then I have D for jump and A to crouch. All very close to each other.
Not in game, but in code i could set it as any keys for anything, but atm since it's during the rating period of the game Jam im not allowed to Edit the code sorry! what is your normal setup for moving? have both Left & Right handed movements! thank you for checking it out! :)
Hi Drakenfield,
That looks really cool!
Is it easy to change the keys? I have a fixed key setup that I have used for many years, and always have to change the keys in games.
You should be really proud of yourself!