Whats the attraction?

Of computer games, meta verses etc, I really don't get it, can anyone explain it to me, please? 

What do you get out of it?

I keep seeing all this stuff advertised and I hit a big concrete wall in my head and think, ouch and eh?

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  • Computer games is a very broad category. It's like talkimg aboit "sports" or "books". Different genres and activities invoke different responses, and different people like dofferent ganes/sports/books.

    Fast paced games and shooters are about the adrenaline rush. You might not be moving like in sports, but you're using a lot of similar mental processes, and it triggers the same adrenaline response as a "fight or flight" as a result. "Move from A to B while dodging enemies and reacting to any you encounter", describes a number of sports and video games.

    Strategy games are more about mental stimulation, same as people doing puzzles like sudoku. It's a workout for the mind, and helps you learn new ways to problem solve.

    There's simulators, which are probably more about occupying/redirecting the mind with slower and less intesive/important tasks.

    You've also got solo vs co-op vs competitive games, obviously for the social aspect, and couch co-op vs online.

    Lots more not covered.

    Metaverse I think is a bit of an odd one. The idea is straightforward. A digital universe to match the physical one as much as possible, and possibly go further. In theory it might have worked well in pandemic. People could have "met" and been more experssive than on video calls, and taken part in activities that otherwise wouldn't have been possible. All without the issues of illness transmission, commuting./business travel, etc. Unfortunately I think the technology was and still is far too young. The all-in-one headsets are a big improvement (no computer required), but there are still a lot of restrictions on movement, expressions, sensory feedback, interactivitiy, etc.

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  • Computer games is a very broad category. It's like talkimg aboit "sports" or "books". Different genres and activities invoke different responses, and different people like dofferent ganes/sports/books.

    Fast paced games and shooters are about the adrenaline rush. You might not be moving like in sports, but you're using a lot of similar mental processes, and it triggers the same adrenaline response as a "fight or flight" as a result. "Move from A to B while dodging enemies and reacting to any you encounter", describes a number of sports and video games.

    Strategy games are more about mental stimulation, same as people doing puzzles like sudoku. It's a workout for the mind, and helps you learn new ways to problem solve.

    There's simulators, which are probably more about occupying/redirecting the mind with slower and less intesive/important tasks.

    You've also got solo vs co-op vs competitive games, obviously for the social aspect, and couch co-op vs online.

    Lots more not covered.

    Metaverse I think is a bit of an odd one. The idea is straightforward. A digital universe to match the physical one as much as possible, and possibly go further. In theory it might have worked well in pandemic. People could have "met" and been more experssive than on video calls, and taken part in activities that otherwise wouldn't have been possible. All without the issues of illness transmission, commuting./business travel, etc. Unfortunately I think the technology was and still is far too young. The all-in-one headsets are a big improvement (no computer required), but there are still a lot of restrictions on movement, expressions, sensory feedback, interactivitiy, etc.

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